Champion AI
Graphic Elements

Holographic UI

A translucent panel system for surfacing data and insight — layered over photography, color blocks, or used standalone on dark.

01

The base treatment

Every holographic UI element combines four ingredients: any rectangle or square, corner brackets, a broken outline, and a translucent gradient fill.

[ Holographic panel — content goes here ]
On dark
[ Holographic panel — content goes here ]
On light

The pane reads as glass. Because the fill is translucent and the outline is incomplete, whatever sits behind the panel bleeds through. That bleed is part of the look — never paint a solid backdrop just to "make the panel readable."

02

Corner brackets

Bracket geometry

Each bracket is an L-shape that traces the corner — a short straight segment along the top, an arc following the corner curve, and a short straight segment down the side.

Stroke: 1.5px.

Leg length: Roughly 6–14px on a 10px-radius corner; scale up for 16px hero panels. Legs deliberately vary in length — and sometimes in opacity — both within a single bracket and across brackets on the same panel. Perfect symmetry looks generated; the irregularity is the effect.

Color: cyan-blue (#4A90D9) by default. Switch to Verdant Pulse green for panels that read as active, positive, or verified.

Placement: only on the three rounded corners. The pointed bottom-right corner gets no bracket — the sharp point already does the work.

POINTED 10px
03

Broken outline

The panel's edge between the brackets is intentionally incomplete. Two ways to express this:

  • Ghost border (default) — a very faint full outline at low opacity (~15–20%) sits behind the corner brackets. The eye reads the brackets as the visible edge and the ghost line as ambient construction.
  • Bracket-only — drop the ghost border entirely. The brackets float at the three corners with no connecting line. Use when the panel sits over a busy scene and any edge stroke would compete.

Pick one or the other per panel — don't mix on a single panel. Across a layout, prefer the ghost border by default; reach for bracket-only when the scene behind is doing the work.

Ghost border + brackets
Ghost border (default)
Brackets only — no edge stroke
Bracket-only (for busy scenes)
Optional glow

A soft outer glow can suggest the panel is being projected — light leaking from the glass surface into the scene. Keep it ambient: 24–32px spread, cyan-blue at 25–35% opacity. Skip it when the scene is already dark and atmospheric; add it when the panel needs to feel actively lit.

[ No glow ]
Without glow
[ With glow ]
With glow
04

Translucent gradient fill

The panel surface is an Imperial → Champion Blue gradient at reduced opacity (~65%). The translucency lets the scene behind bleed through — that bleed is what sells the "glass overlay" effect.

  • Opacity range: 55–70%. Tighten toward 70% if the underlying scene is too busy and the panel content can't read; loosen toward 55% if the scene is calm and you want more atmospheric bleed.
  • On dark scenes: the panel blends in cleanly. Internal content carries the visual weight.
  • On light scenes: the same translucent fill renders as a deep blue glass pane. Text inside stays white or near-white.
  • Never paint a solid backdrop behind the panel just to improve contrast. If contrast is failing, adjust opacity or rethink the panel placement — don't break the see-through effect.
On real scenes

Three photographs at varied brightness plus one constructed scene — showing how the fill reads across conditions and content types.

Hours saved / week
22
Bright scene
Champion training
Foundations ✓
Prompt design ✓
Agent deployment
Mid-tone scene
Anomaly detected
Inventory variance up 4.2% — three SKUs flagged.
Dark scene
Opportunity Score
87 /100
▲ 24% vs last month
Top Impact Areas
Process automation
Knowledge retrieval
Customer insights
Plain background
05

With text

Panel content follows a consistent hierarchy — eyebrow label, heading, optional divider, body, metadata. Green signals active, positive, or verified states. Blue carries in-progress elements.

Alert
High impact opportunity identified.
This workflow step has the highest potential for time savings and quality lift.
Alert / notification
Note
Customer feedback highlights a recurring pain point in the onboarding process.
Source
Customer interviews
Date
May 12, 2025
Note / annotation
Decision point
Does this align with our strategic priorities?
Yes, proceed
Needs refinement
Not a priority
Decision point
Time saved
120 hrs
▲ 18% vs last month
Cost reduction
$45k
▲ 12% vs last month
Stat / metric
Graphic Elements

Direction & Data-flow

Flowing wave forms that add movement and depth to any layout. Works as a full-bleed background on dark, a subtle texture on light, or an edge accent overlaid on photography.

01

On dark

Luminous streams — a wide blurred halo layered beneath a bright narrow core — give the impression of light moving through space. Particle trails run alongside or solo as a quieter data-in-motion counterpart.

Direction and data-flow — example 1
Direction and data-flow — particle trails example 1
Direction and data-flow — particle trails example 2
02

On light

On white or pale backgrounds, only the particle trail form is used — no glow. Multiple parallel bands stacked at varying opacities create layered depth. Blue and green can run together.

Blue bands
Blue + green bands
Section divider
Graphic Elements

Connectors & Diagrams

Building blocks for showing flow, sequence, and relationships. Blue is the default; green marks a completed path or positive outcome.

01

Lines & arrows

Solid carries primary direction. Dotted suggests flow in progress or a secondary path. Arc and S-curve handle non-linear relationships.

Straight — solid
Straight — dotted
Arc
Curves
02

Nodes

Five states that mark points along a path — from start to complete.

Start
Active
Hub
1
Step
Complete
03

Compositions

Common patterns built from the parts above.

Step sequence
3 4 5
Progress tracker
Fan / branch
Source to destination
Graphic Elements

Accent Marks